War College
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The War College

WarCollege

The War College is the battlefield doctrine center of the Emerald Kingdom. Begin with the pinned Evony Logic & Philosophy - The ELPhi System, then search practical field manuals on Server War, ghosting, intelligence, rallies, defense builds, battlefield scoring, and team preparation.

The public War College launches with current ELPhi doctrine and four announced tools. Articles are searchable by battlefield, role, keep build, troop type, and tactical objective. Doctrine will continue to evolve as Evony changes mechanics and formats.

12 Public Battlefield BriefingsSearchable by role, troop type, topic, category, and level

War College Tools

Elphi's Looking Glass

Releasing in EK V2.0

The Know Your Enemy data center will organize verified opponent intelligence, continental rankings, historical placements, alliance records, scouting information, and matchup preparation.

Battlefield Reinforcement Planner

Releasing in EK V1.5

Rally setters will define every reinforcing march each player can send. The planner will assess the target keep, reinforcement capacity, defensive composition, player roles, and likely enemy rally sequence to produce a balanced pre-reinforcement plan.

March Builder

Releasing in EK V1.5

Build PvP attack, reinforcement, and building-defense marches from total march size, available troops, troop type, and battlefield purpose while preserving required layers and distribution rules.

BRAT - Battlefield Report Analysis Tool

Releasing in EK V2.0

The BRAT will accept uploaded battlefield reports, analyze buffs, debuffs, troop composition, layers, rally opponents, reinforcements, and power exchange, then suggest improvements for keep defense or PvP marches.

Pinned Doctrine

Server War

Beginner

Server War Wings Guide - Earning Wonder I

Blue Wings are earned through Top 5 individual placement in Server War. This guide teaches precision scoring, score protection, target selection, and why wings are earned by discipline rather than reckless power trading.

Read Full Briefing

Battlefield Intelligence

Team Combat

Intermediate

Team Combat - Rallies, Reinforcements, and Coordination

Evony battles are rarely won by one player. Large victories happen when rally leaders, joiners, scouts, reinforcers, callers, and building teams coordinate around the same objective.

Read Full Briefing

Defensive Doctrine

Beginner

Ghosting Under Pressure - Protecting Your Troops from Attacks

Ghosting means removing vulnerable troops from the keep so they cannot be killed by a solo attack or rally. Correct ghosting begins with keep design, presets, and location planning before danger appears.

Read Full Briefing
Intermediate

Choosing a Keep Role - Ghost, Run-and-Burn, T1 Trap, Sandwich, Tank, or Rally Keep

A keep becomes expensive and ineffective when it builds troops without choosing a role. This overview explains the major battlefield keep types and why each one requires different troop volume, buffs, and behavior.

Read Full Briefing

Competitive Battlefields

Intermediate

Battlefield Types, Scoring, Wings, and Progression

BoG, BoC, Chalons, Allstars, Huns, Storm Ruins, Clash of Civilizations, and SvS reward different behavior. This guide explains how objectives, personal score, team score, wings, dragons, Senate seats, and rewards connect.

Read Full Briefing
Advanced

Allstars Field Preparation, Map Discipline, and Opening Minutes

Allstars rewards personal placement, but the map is still controlled by teams. Preparation, ports, voice discipline, building assignments, supply timers, and clean opening execution determine who receives the opportunities to score.

Read Full Briefing

Leadership & Preparation

Intermediate

Battlefield Communications and Suggested Team Roles

Clear, concise calls allow a team to react faster than the opponent. This guide provides adaptable roles for rally calls, incoming rallies, supply timers, scouting, damage assessment, and objective control.

Read Full Briefing
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