Elphi'sAcademy
Elphi's Academy is the learning center of the Emerald Kingdom, built for players at every stage of the game. Whether you are opening your first keep, preparing your first PvP march, or untangling one of Evony's more cryptic systems, the Academy explains the game clearly and practically.
The Version 1 Academy opens with 24 launch lessons organized by experience level and topic. Choose a category below, open any lesson, and return often as the library continues to grow.
Beginner Lessons
Welcome to Evony: What to Focus on First
A practical starting plan that keeps a new account useful, protected, and growing without pouring resources into the wrong things.
Read Full TutorialBuilding Priorities: What to Upgrade and Why
A decision framework for choosing the next building instead of leveling the city like a row of matching garden hedges.
Read Full TutorialResearch Priorities Without Wasting Speedups
How to sequence Academy research so that each branch supports the account you are actually building.
Read Full TutorialUnderstanding PvP: Rock, Paper, Scissors, and the Expanded Elphi System
A beginner-friendly explanation of troop counters, target choice, and why the correct march is more important than simply sending your strongest march.
Read Full TutorialWhat Attack, Defense, and HP Actually Mean in PvP
How the three core combat statistics affect attacks, keep defense, reinforcement, survival, and the lateral buffs that quietly decide many battles.
Read Full TutorialIntermediate Lessons
The Complete Blazons Guide
Elphi’s full practical guide to sets, positions, presets, leveling, attribute rolls, cultivation, and building Blazons for attacking, defending, monsters, and development.
Read Full TutorialBlazon Presets: Combat, Development, and Monster Use
A focused companion to the Complete Blazons Guide showing exactly what each of the three presets should do.
Read Full TutorialThe Complete Subordinate City Guide
How subordinate cities, mayors, cultures, debuffs, training speed, troop production, linking, and battlefield use work together.
Read Full TutorialThe Complete Debuff Guide
A full explanation of enemy attack, defense, and HP reduction, debuff sources, practical caps, coverage planning, and how to read the result in battle reports.
Read Full TutorialMarches & PvP
PvP March Layers: The Beginner’s Guide
Why layered marches work, how to build them without draining the primary damage mass, and why random handfuls of troops are not a strategy.
Read Full TutorialChoosing Your First PvP March
How to choose the march your account can actually finish instead of building four expensive, unfinished experiments.
Read Full TutorialGround March Basics
Building a ground march around survivability, closing distance, and concentrated upper-tier damage.
Read Full TutorialRanged March Basics
How to build a ranged march that uses reach, T12 concentration, layers, and target selection instead of raw archer count.
Read Full TutorialMounted March Basics
Separating bossing from PvP and building a mounted attack that does not mistake monster damage for battlefield readiness.
Read Full TutorialSiege March Basics
Understanding balanced siege, big siege, small siege, and siege bombs before launching the most expensive lesson in the game.
Read Full TutorialGenerals & Assistants
Generals 101: Quality, Skills, Cultivation, and Investment
How to judge a general as a complete long-term project instead of falling in love with one shiny skill line.
Read Full TutorialMain and Assistant Generals Explained
Exactly what each general contributes, how to test a pairing, and where players accidentally spend permanent resources for no return.
Read Full TutorialAssistant General Pairing Rules
A repeatable method for testing main skills, skill books, conditions, and replacement value before committing resources.
Read Full TutorialCivilization Gear Basics
How to build civilization equipment around troop role, set effects, debuffs, and acquisition reality instead of assembling the most expensive costume.
Read Full TutorialDragons & Beasts
Dragons and Spiritual Beasts: Where They Belong
How to assign companions by function, develop them without scattering materials, and avoid turning rare dragons into decorative luggage.
Read Full TutorialEvents & Rewards
Ancient Relics vs. Mysterious Relics
How to choose, open, explore, and finish relics while maximizing slate fragments, alliance packages, premium items, and resource return.
Read Full TutorialTrial of Knights: Planning Ascension Spending
How to align Blood of Ares and fragment spending with Trial of Knights rewards instead of ascending generals on a random Tuesday.
Read Full TutorialVikings: Alliance Coordination and Reward Efficiency
How to coordinate Viking difficulty, rallies, stamina, and alliance participation so the event produces rewards instead of exhaustion.
Read Full TutorialResources & Growth
Resources Explained: Food, Wood, Stone, Ore, and Gold
How to store, spend, gather, and protect resources so a big upgrade does not leave the city as a glowing buffet.
Read Full TutorialGems: Where They Matter Most
A spending hierarchy for the currency that disappears fastest when every menu offers a shortcut.
Read Full TutorialMilitary Academy: Researching Beyond the Basic Academy
How to choose Military Academy branches that support the account role instead of burning advanced materials across every page.
Read Full TutorialAdvanced Lessons
Battlefield Roles: More Than Rally Setter or Joiner
How to define useful battlefield jobs so every player knows what to do before the first building opens.
Read Full TutorialRally Setter Fundamentals
The preparation, target reading, march selection, and communication required before pressing Rally.
Read Full TutorialReinforcement Basics: Sending Troops That Help
How to reinforce for survival, counter the expected rally sequence, and avoid filling a keep with the wrong troops.
Read Full TutorialDefensive Layers: Building a Keep That Functions as a System
Why a defense is a complete ecosystem of layers, buffs, debuffs, wall generals, reinforcement, and acceptable losses.
Read Full TutorialReading Battle Reports Without Guessing
A disciplined method for turning losses and wins into useful changes instead of changing everything after one dramatic report.
Read Full TutorialBattle Rounds, Range, Speed, and the Initiative System
How troops enter combat, move, select targets, attack across rounds, and why rally travel speed is not the same thing as mounted speed, ground speed, or ranged range bonus.
Read Full Tutorial