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Elphi's Academy

Elphi'sAcademy

The Academy preserves practical Evony knowledge for players at every stage. Public V1 lessons will appear here as the first library is populated.

Advanced optimization lessons remain sealed for Emerald Scholars until memberships open in Version 1.5.

32 Full Public Tutorials Searchable by title, topic, tag, category, and level

Beginner Lessons

Beginner

Building Priorities: What to Upgrade and Why

A decision framework for choosing the next building instead of leveling the city like a row of matching garden hedges.

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Beginner

Research Priorities Without Wasting Speedups

How to sequence Academy research so that each branch supports the account you are actually building.

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Intermediate Lessons

Intermediate

Blazon Presets: Combat, Development, and Monster Use

A focused companion to the Complete Blazons Guide showing exactly what each of the three presets should do.

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Marches & PvP

Intermediate

Choosing Your First PvP March

How to choose the march your account can actually finish instead of building four expensive, unfinished experiments.

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Intermediate

Ground March Basics

Building a ground march around survivability, closing distance, and concentrated upper-tier damage.

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Intermediate

Ranged March Basics

How to build a ranged march that uses reach, T12 concentration, layers, and target selection instead of raw archer count.

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Intermediate

Mounted March Basics

Separating bossing from PvP and building a mounted attack that does not mistake monster damage for battlefield readiness.

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Advanced

Siege March Basics

Understanding balanced siege, big siege, small siege, and siege bombs before launching the most expensive lesson in the game.

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Generals & Assistants

Beginner

Generals 101: Quality, Skills, Cultivation, and Investment

How to judge a general as a complete long-term project instead of falling in love with one shiny skill line.

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Intermediate

Assistant General Pairing Rules

A repeatable method for testing main skills, skill books, conditions, and replacement value before committing resources.

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Intermediate

Civilization Gear Basics

How to build civilization equipment around troop role, set effects, debuffs, and acquisition reality instead of assembling the most expensive costume.

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Dragons & Beasts

Beginner

Dragons and Spiritual Beasts: Where They Belong

How to assign companions by function, develop them without scattering materials, and avoid turning rare dragons into decorative luggage.

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Events & Rewards

Intermediate

Trial of Knights: Planning Ascension Spending

How to align Blood of Ares and fragment spending with Trial of Knights rewards instead of ascending generals on a random Tuesday.

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Intermediate

Vikings: Alliance Coordination and Reward Efficiency

How to coordinate Viking difficulty, rallies, stamina, and alliance participation so the event produces rewards instead of exhaustion.

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Resources & Growth

Beginner

Resources Explained: Food, Wood, Stone, Ore, and Gold

How to store, spend, gather, and protect resources so a big upgrade does not leave the city as a glowing buffet.

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Intermediate

Gems: Where They Matter Most

A spending hierarchy for the currency that disappears fastest when every menu offers a shortcut.

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Advanced

Military Academy: Researching Beyond the Basic Academy

How to choose Military Academy branches that support the account role instead of burning advanced materials across every page.

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Advanced Lessons

Advanced

Battlefield Roles: More Than Rally Setter or Joiner

How to define useful battlefield jobs so every player knows what to do before the first building opens.

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Advanced

Rally Setter Fundamentals

The preparation, target reading, march selection, and communication required before pressing Rally.

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Advanced

Reinforcement Basics: Sending Troops That Help

How to reinforce for survival, counter the expected rally sequence, and avoid filling a keep with the wrong troops.

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Advanced

Defensive Layers: Building a Keep That Functions as a System

Why a defense is a complete ecosystem of layers, buffs, debuffs, wall generals, reinforcement, and acceptable losses.

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Advanced

Reading Battle Reports Without Guessing

A disciplined method for turning losses and wins into useful changes instead of changing everything after one dramatic report.

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